Cloning is a feature that allows a sprite to create a clone, or semi-duplicate, of itself
Useful in tower defense games, for example, for a wave of objects.
Clones of a sprite will be the same as the original, or parent sprite, but as a separate instance.
Clones inherit the parent’s scripts, costumes, sounds, and properties, but can then be modified.
Limit of 300 clones per project to prevent lagging/crashes.
Main tutorial https://wiki.scratch.mit.edu/wiki/Clone
The Create Clone of () block is a control block and a stack block.
It creates a clone of the sprite in the argument. It can also clone the sprite it is running in, creating clones of clones, recursively.
When I Start as a Clone (block) – a control block and a Hat block.
It activates in a clone when it gets created.
It is the only Hat block in the Control palette; all the others are in Events, Motor, or PicoBoard.
Delete This Clone
Duplicating Sprites: This is NOT the same as cloning