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Hovercraft build project

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Hovercraft project

Kelvin Hovercraft Kit

From Kelvin Educational

I. Build and demonstrate a hovercraft, or

II. Write a typed report, with a cover page, 3 double-spaced pages of text, and 1 page of citations/references, on what a hovercraft is, how they work, and how they use Newton’s laws of motion, or

III. Create a computer presentation on what a hovercraft is, how they work, and how they use Newton’s laws of motion. Present it to the class.

You may use software such as Microsoft PowerPoint, OpenOffice Impress, Corel Presentations, or any other software you like. All of these programs are very similar. OpenOffice is a package of programs very much like MS Office, but totally free. http://www.openoffice.org/

The entire project may be found in this document: TO BE ADDED

How to build your own hovercraft

Photos from a hovercraft project

Build a remote control hovercraft!

Can a hovercraft go up the walls?

A simple to build project

Mod your toy helicopter; turn it into a hovercraft

Kelvin Educational Kits

Kelvin Educational online catalog

EGR 100 — Hovercraft Design Project: College freshmen majoring in engineering build and design hovercrafts

http://www.eng.uab.edu/me/faculty/amcclain/hovercrafts.html

Hovercraft calculator – used only for building larger hovercraft that can actually carry passengers.

http://www.olshove.com/HoverHome/hovcalc.html

Learning Standards

2016 Massachusetts Science and Technology/Engineering Curriculum Framework

HS-ETS4-5(MA). Explain how a machine converts energy, through mechanical means, to do work. Collect and analyze data to determine the efficiency of simple and complex machines.

HS-PS3-3. Design and evaluate a device that works within given constraints to convert one form of energy into another form of energy.
• Emphasis is on both qualitative and quantitative evaluations of devices.
• Examples of devices could include Rube Goldberg devices, wind turbines, solar cells, solar ovens, and generators.

Appendix VIII Value of Crosscutting Concepts and Nature of Science in Curricula
Cause and Effect: Mechanism and Explanation. Events have causes, sometimes simple, sometimes multifaceted. A major activity of science and engineering is investigating and explaining causal relationships and the mechanisms by which they are mediated. Such mechanisms can then be tested across given contexts and used to predict and explain events in new contexts or design solutions.

College Board Standards for College Success: Science
Standard PS.1 Interactions, Forces and Motion
Changes in the natural and designed world are caused by interactions. Interactions of an object with other objects can be described by forces that can cause a change in motion of one or both interacting objects. Students understand that the term “interaction” is used to describe causality in science: Two objects interact when they act on or influence each other to cause some effect. Students understand that observable objects, changes and events occur in consistent patterns that are comprehensible through careful, systematic investigations.

Next Generation Science Standards: Science – Engineering Design (6-8)
• Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

 

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